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Using Persistate Generator and Configurator

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Using Persistate Generator and Configurator

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Using Persistate Generator and Configurator

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The two applications Persistate Generator and Persistate Configurator look practically identical, for the simple reason that they more or less are.  They are both based on the same code base, and share the same user interface.  The differences between them are as follows.

Configurator does not support the operations specific to package developers, such as those concerned with package creation or code generation.
At start up, Configurator displays the Servers Grid, whereas Generator displays the current Environment Form.
If you use Configurator to create your root database, it creates an environment called Production alongside the System environment.  If you use Generator, it creates an environment called Development.

And that's it!  Everything you can do with Configurator, you can also do with Generator.  Because of this, most of the topics in this section apply to both applications.  Also, since these are themselves Persistate packages, most topics apply also to all Persistate applications.

The Common techniques topic describes the general way in which you interact with Generator, Configurator and other Persistate applications.
The Customising the workspace topic describes ways to alter the user interface to your liking, again for Generator, Configurator and other Persistate applications.
The Standard Persistate operations topic describes operations that apply to Generator, Configurator, and other Persistate packages.
The Common operations section describes operations available to Generator and Configurator.
The Generator only operations topic describes operations available only in Generator.
The Using the object selection dialogue topic shows you how to use the common dialogue box used for selecting objects in the persistent tree, as used by Generator, Configurator, and other Persistate packages.

One of the major tasks you perform using Generator is to create and/or customise layouts.  The techniques for performing  this task are described elsewhere in the Developing the user interface section.